Verified AVIS identity
C

Chih-Cheng Liu 劉智誠

AVIS ID 147669

1

Events

1

Organizations

4

Awards

2

Papers

Events

Competitions and programmes taken part in, and in what capacity

1
F

FIRA RoboWorld Cup & Summit 2026

Verified by AVIS

Pro Coach

TKU Adult · HuroCup Adult Size

Awards & recognitions

Achievements earned with a team

4

1st Place All Round

Verified by AVIS

TKU Adult · FIRA RoboWorld Cup & Summit 2026

1st Place Mobility

Verified by AVIS

TKU Adult · FIRA RoboWorld Cup & Summit 2026

1st Place Manipulation

Verified by AVIS

TKU Adult · FIRA RoboWorld Cup & Summit 2026

1st Place Hybrid

Verified by AVIS

TKU Adult · FIRA RoboWorld Cup & Summit 2026

Conference papers

Research submitted to AVIS conferences

2

Bipedal Robot Locomotion Using Deep Reinforcement Learning

Accepted

This study investigates deep reinforcement learning for bipedal robot gait control using NVIDIA Isaac Gym. A high-degree-of-freedom simulation is developed, and the agent first learns under an unconstrained baseline by directly controlling joint angles. To improve stability and realism, inverse kinematics and Zero Moment Point constraints are progressively introduced, ensuring feasible motion and center of mass balance within the support polygon. Some experiments further employ reference foot trajectories to guide learning and enhance efficiency. The effects of different control conditions—guided versus unguided and with or without constraints—are analyzed to understand how knowledge-based limitations influence the agent’s learning performance and gait behavior.

Chih-Cheng Liu 劉智誠, JAESIK JEONG, CHENG LIN KUO Verified by AVIS CertificateFIRA World Summit 2026Submitted 4 Jun 2026

Path Planning for Unmanned Vehicles in Unknown Environments Using Deep Reinforcement Learning

Rejected

This paper applies deep reinforcement learning to unmanned vehicles in a simulated environment, aiming to overcome the limitations of traditional path planning methods. The work is divided into two parts: (1) Q-Learning with known environmental information, and (2) Deep Q-Learning for unknown environments. In the Q-Learning approach, the agent’s coordinates in the simulation are used as states to build a Q-table and find the optimal path. For Deep Q-Learning, a neural network is built with PyTorch, and Experience Replay and Fixed Q-targets are used to improve training stability. Experiments verify that, using the weights trained in simulation, the unmanned vehicle can automatically avoid obstacles and reach the destination in a real-world environment.

TSAI CHENG EN, Chih-Cheng Liu 劉智誠, JAESIK JEONGFIRA World Summit 2026Submitted 4 Jun 2026

Courses & programmes

Training enrolled in

No course enrollments